1up.com released a rather lengthy interview with Lead Diablo III Designer Jay Wilson. In this interview Wilson goes into some of his design method that he brings from past experiences, things he picked up from working at Blizzard, and things he brought to Blizzard from his past projects.
In the sixth epic episode of BlizzCast, we spend a day with a developer and find out what life is like for World of Warcraft Lead Tools
Programmer Monte Krol. Next, we take a look at StarCraft II unit design from concept to creation with Senior Art Director Samwise Didier
and Lead Game Designer Dustin Browder. In our third segment, Bashiok spends some time with Anthony Rivero, senior artist for Diablo III,
and discusses "bridging the gap" in the series' character design. Bornakk wraps the episode up by answering some questions from the
community.
It's that time of year for Blizzard to host their annual pumpkin carving contest. If you haven't seen this before, it's simply amazing and you'll see pumpkins carved like you've never seen them before. Blizzard fans are always passionate about the games and that is shown yet again in this contest.
Diablo3.com has indeed been updated. The
page for Caldeum has been updated with a brilliant new animated header. The main page for Diablo already looked amazing and now it's taken to a whole new level. Blizzard always does an excellent job on their own game web sites, but this is the first time we've ever seen such an animated header other than the main page for Diablo. The web team has been very busy, but overall, excellent work!
The Diablo legacy is not one to be taken lightly, so when I heard that there was going to be a new Diablo game, I was excited and skeptical at the same time. There have been a lot of
games that try to feel like Diablo (Hellgate London, Guild Wars are just two of them) but they didn't really follow through. They attempted to take something that has been a part of
gaming for a long time, Dungeon Crawling, and turn it into something more "modern".